Librarians have a history of effectively providing information requested by users and creating usable systems. However, the user experience is created by interacting with the system and the emotional aspects play a fundamental role… this is where games come into play.
Read below our chat with Ana Ordas, a specialist in games and gamification in libraries from Spain. She gives some great insights on engaging library visitors through gamification.
1. First of all, can you tell us a bit about yourself and your activity in the library world?
Hello, I am a vocational librarian and although I started working in a university library, most of my professional experience has been developed in the private sector, in the IT department for libraries. A couple of years ago, I embarked on an adventure to teach libraries the power of the games to transform the way they relate to users.
I embarked on an adventure to teach libraries the power of the games to transform the way they relate to users. – Ana Ordas
2. What is gamification and how can it be applied in libraries?
Gamification in libraries is the use of elements of games to engage people with libraries, it has to do with changing behavior and creating emotional links that involve them with services and spaces. From a broader standpoint, it is to use games and gamification to get closer to the physical and digital spaces.
Prepare an environment where users are encouraged to interact with the #library. #gamification
In the end, the significance of gamification in libraries is to put the user in the center of the design of the gamified system, taking into account the user’s needs. To do this, you must first focus on preparing an environment where users are encouraged to interact with the library.
https://princh.com/engaging-library-visitors-through-gamification-interview-ana-ordas/#.WrO4_ehuaUk
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